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Once Fusion Guide
Plan deviation fusions, compare possible outcomes, and keep useful results close while you experiment and optimize your builds.
Game Updates & Events
Live Site Metrics
Core Platform Features
Outcome Predictor
Input your current Deviations and level configs to view the calculated likelihood of trait transfer. Make informed decisions before spending in-game resources.
Comprehensive DB
Browse extensive tables of Deviations, Traits, Skills, and Mutagens. Filter by role (Combat, Territory). The Database is not 100% accurate due to game updates.
Inventory Sync
Save your current Deviation items and traits locally to retrieve them instantly in the simulator, helping you track your fusion backlog seamlessly.
Once Human Deviation Fusion Guide
What is Deviation Fusion?
In Once Human, Deviations are companion entities that assist in combat or maintain player territory. Deviation Fusion is a system that allows players to combine two deviations (Parent A and Parent B) or with the use of species mutagens. The resulting offspring inherits traits, gains levels depending on the parents levels.
Understanding Traits & Inheritances
Every deviation contains trait slots (such as combat traits, general traits,territory traits and others). Traits are inherited with varying probabilities.
How to Optimize Your Fusions
- Select Mutagens Wisely: Different mutagens can give different deviation/skill outcomes.
- Parent Levels: I am still working for the parent skill rating and level ratings for now.
- Simulate Before Fusing: Use the Fusion Simulator to check the success probabilities before locking in your choice. This helps users to see outcomes without losing their deviations accidentally in the game.